1. Name:

    Hannes Mäki
  2. Education:

    M.SC. Industrial design engineering
    Chalmers university of technology
  3. Location:

    Gothenburg, Sweden
  4. About me:

    Hi! I'm Hannes, I am a design engineer and innovation enthusiast who likes complex problems and expanding my toolbox. Welcome to my portfolio.
  5. Software proficiency:

    UX / Visual:

    Figma
    Photoshop
    After Effects
    Webflow

    Code

    Python
    C#
    Arduino
    Unity

    CAD:

    Alias Autostudio
    Catia V5
    Grasshopper
    Rhino 3d

Hi! I'm Hannes,

Welcome to my portfolio

I am a design engineer and innovation enthusiast based in Gothenburg, Sweden.

I Love everything that involves humans and technology.

I'm into circular economics, computational/data driven design but it is really the activity of creating things I love, no matter if its a physical product, a business model or user experience.

Love to learn new tools to use and add pieces to the puzzle of understanding the world, and in extension create positive change.

Project 1

  1. Title:

    Responsive VR for User testing Counter balance Forklift control interface & responsive VR-rigg for testing
  2. Scope:

    IDE course project for Toyota material handling.
    20 weeks, half time.
    Together with Erik Ingemarsson & Marcus Nordström
  3. Description:

    Radical re-design of the control interfaces of a counter balance forklift for Toyota Material handling.
  4. Motivation:

    I choose this project because it shows the skillset of a design engineer. In this project we ventured off the beaten path and innovated the design process by using a wide variety of technologies.

Hi! I'm Hannes,

Welcome to my portfolio

I am a design engineer and innovation enthusiast based in Gothenburg, Sweden.

I Love everything that involves humans and technology.

I'm into circular economics, computational/data driven design but it is really the activity of creating things I love, no matter if its a physical product, a business model or user experience.

Love to learn new tools to use and add pieces to the puzzle of understanding the world, and in extension create positive change.

Process

User Research

To gain understanding of the current situation and to elicit a set of user needs and requirements:

A number of semi-structured interviews were held with forklift drivers as well as observations at a logistics company.

Ideation

To manifest and explore ideas and concepts based on the results from the user studies, ideation session were conducted.

Alternating between individual sketching and collaborative discussions until the a set of concepts were elicited.

Concept

The concept is to allocate all controls to a center console that the driver pulls into a desirable position and by doing so, improving ergonomics, safety and speeding up the learning process in ways that are explained below

Ergonomics:

Removing the active choice of the operator to prioritize performance in favor of safety and optimal working posture.

Power circle

moving the controls closer to the body of the operator creates a working posture that is optimal for working during extensive periods of time.

Arm support

Having the upper arm resting in a vertical position removes the need for elbow support.

Removing harmful movements

The small steering wheel is an ergonomic nightmare, The solution keeps the accuracy of steering while drastically reduces the required amount  of hand movements.

Physical Prototype

A Physical prototype was built out of some EU-pallets, an actual driver seat and the control board.

The control board contains two 3d printed controllers connected to buttons and potentiometers that tracks the movement of the controllers. An Arduino was used to convert the input to digital signals and send them to the computer that are running the VR application.

A modified keyboard was to function as a brake and gas pedals. 

This was all created as a fast and cost efficient prototype with emphasis on providing High fidelity regarding functionality and haptics. 

User testing rig

Virtual reality environment

An Arduino script were written that makes the microcontroller send different commands through the serial port.

A warehouse virtual reality environment were created in Unity and the CAD model of the control interface were imported. A C# script were written to enable to control the truck using the physical prototype connected to the Arduino and the USB-port.

This was all created as a fast and cost efficient prototype with emphasis on providing High fidelity regarding functionality and haptics. 

Project 2

  1. Title:

    Business model for connected Light 2-wheeled electric vehicles
  2. Scope:

    M.Sc. thesis for The Techno creatives.
    30 weeks. Together with Erik Ingemarsson
  3. Description:

    Masters thesis to develop a flexible and scalable business model for connected Light 2-wheeled electric vehicles
  4. Motivation:

    This project is interesting because its scope includes the
    Business, technology and user experience. It

Hi! I'm Hannes,

Welcome to my portfolio

I am a design engineer and innovation enthusiast based in Gothenburg, Sweden.

I Love everything that involves humans and technology.

I'm into circular economics, computational/data driven design but it is really the activity of creating things I love, no matter if its a physical product, a business model or user experience.

Love to learn new tools to use and add pieces to the puzzle of understanding the world, and in extension create positive change.

Process

User Research

Probing interviews: In depth interviews about attitudes towards motorcycles, mopeds and mobility habits.

Quantitative survey: 300+ answers analyzed with Multivariable statistical analysis to probe potential user groups and their attitudes.

Literature Studies: Reading up on the latest research papers within electromobility and adoption of new technology, Startup strategies, and IoT technology. 

Ideation

Personas: The result of the quantitative survey were used to elicit 5 personas, each representative of a potential user group.

Workshop: Persons with additional skillsets at the techno creatives participated in a workshop where different aspects and solutions to the needs and requirements were ideated upon.

Brainstorming sessions: A series of brainstorming sessions were held to develop a set of initial concepts that were presented to the contact persons at the TTC.

Concept

The delivery is a business model that is independent of physical locations such as retailers, showrooms and even workshops. The facilitation of user-to-user interaction and IoT functionality are utilized to achieve a flexible and scalable model.

The service is designed to be the next generation of mobility by providing smarter functionality and enhanced user experiences.

Key aspects:

Capacity of physical retailers

Physical retailers will either have too much capacity and waste resources or it will be unable to provide service to all customers. And they make the business slow and costly to scale.

Adoption of new technology

The service is designed to lower the perceived threshold for new users,


Recommendation Trust

The business model is designed to make it easy for satisfied users to spread the word, Salespersons are less trusted than

Doping the system

Before a critical mass of users are achieved and the model becomes self sustaining, there will be a need for "doping" the system.

Lending out vechicles.
Dynamic incentives
Temporary hired
"Champions"

Prototype

A prototype of the user application were developed to be used for user testing.

With a clever application of components in the software Figma, the prototype were built so its UI could instantly be changed. It decoupled the impression of the UI and the Vehicle from the impression of the core functionality of the digital platform.

User testing

8 people that were in some aspect representative of the personas were selected to participate in the user testing sessions.

They got to perform interactions with the prototype, simulating the different stages of the customer and user journey, staring with the first contact with the landing page, learning about the service and vehicles. Followed by booking and doing a test ride.

Using the smart repair functionality and getting different rewards.

The main takeaway from the tests were that the core idea seems viable, but the incentive structure needs to be different for different target groups.

Facilitating Adaption of new technology towards sustainable transportation through the use of IoT-technology and human centric design.

Text Link
A wenn diagram over things I consider important as a designer

What I want

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Circular Economy

How to gain competitive advantages as a business by applying circular strategies.

The first dedicated course about CE, Treating topics such as: circular product design,Industrial symbiosis, Reverse supply chains.

Design for sustainable behavior

How we make choices, what are our biases and how the users behavior may be influenced using Nudging, Persuasive Technologies,

Additive Manufacturing

I'm very passionate about the manufacturing techniques of the future and the possibilities they bring. AM is Exciting for designers and engineers since the manufacturing constraints and product development cycles are fundamentally changed. It also goes very well together with computational design, one of my other passions.

In addition, AM allows every single instance of a product to be unique, similar to the tools made by the village blacksmith or tailor back in the days. Combining this with increasingly more powerful and user-friendly design systems it has the potential to close the User-Maker Divide and offer an alternative economic model of mass-production in low income countries so often used today.

Python logo

Code of design

The generativity of code makes it a intriguing and powerful tool in my creative toolbox. Incredibly useful for: Automation of time consuming tasks, Making sense of data, and assisting the exploration of complex design spaces.

Cognitive Ergonomics

Dealing with complex systems and expert users. Optimizing performance and preventing usage errors. How the boundaries of cognition and

Project management

When leaving the beaten path, you need to be prepared to deal with the unexpected.

Good project planning, allow attempts to innovate without risking the project success.

Creating a coherent and unified vision does not only the team to pull in the same direction, but also having more fun while doing so.

Things I like ( some of them)

Circular Economy

As a human, a circular future is incredibly appealing and in my opinion the best potential alternative out there.

As a Designer and engineer it checks all my boxes: It is a grand and ambitious endeavor, It requires both product and system design. It makes sense both financially and ethically.

I did the first M.Sc. course in Circular Economics in Sweden, Listened to >100h of podcasts about CE and now I want to create Circular products and systems.

AI and Humans

As a designer, I believe we have one of historys most important tasks ahead of us, to make sure that the transition to increasingly more advanced and accessible AI systems will be to the benefit of the user and the society.

I have studied Ai/ ML algorithms, usability, cognitive ergonomics and want to work with this challange to be able to create amazing products and to do it in a responsible way.

Computational design

If sketching is like walking, then

The human brain is the most amazing thing. Even if it is yet not fully understood, It is often completely misunderstood by designers, engineers and policy makers.

By understanding how the cognitive processes and the human perception works, it is possible to create products and systems that facilitates better user behavior, increases performance and prevent the usage errors that too common are falsely attributed to “the human factor”

In addition to my formal education, I also have a genuine interest and fascination regarding these topics.

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